![]() ![]() ![]() ![]() The developers say to expect a game four times bigger than The Messenger. Sea of Stars is set in the same universe as The Messenger, although their stories don’t currently seem to have too much in common. Hopefully we will also get next-gen console announcements. Here is the trailer for announcing the game to be released on Switch (alongside of already announced PC Steam release): They want to polish the game, the logic, and they are a small team. Release date was supposed to be "Holiday 2022", but during later interviews we've learned that it might take even more. I can't wait! Let's give more details about what we know so far!ĭuring the Nintendo Indie Show last December the team announced Nintendo release for the Sea of Stars, a new Chrono Trigger-inspired RPG set in the same universe as the Ninja Gaiden-like platformer The Messenger. I can't imagine what will this turn out to be, especially becaouse the ideas I experienced in The Messenger were so original and good, so direction of a game with a lot of dialogue sounds like they will try to expand on what they did the best. How much heart they poured into that title shows, and teams like these makes me happy to be a gamer.Ĭurrently they are working on Sea of Stars - a retro turn-based RPG which takes origins from Chrono Trigger. For those who don't know, Sabotage Studio is behind The Messenger, a side-scrolling platformer with one of the best dialogues written and one of the best OST's I've heard in such games and games in general. Sea of Stars will be available on PS4 and PS5 next year.I'm so happy to follow this studio and that they've decided to go in this direction after their debut title. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as “Wheels”… A world you can touch: There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures.Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production. Story-rich adventure: Dozens of original characters and story arcs will take you on a captivating journey.Full-on dynamic lighting: Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.Unshackled Traversal: Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.While that’s all the time we had for today, we wanted to leave you with a short list of some other key systems and considerations relating to the game’s vision: What else is Sea of Stars bringing to the table? While the battle party has a max of three characters on screen, you’ll be able to switch for any character from the back lane at will and at no cost, it doesn’t even spend a turn! Breaking locks will weaken the upcoming move, while breaking all of them will cancel it altogether.Įach of the six playable characters can dish out damage efficiently in one or two of the types, further supported by their skill/spell kit which offers pattern variations (like AoE or multi-hit). LocksĮnemies that mount spells or special skills will display a bar with locks, each with an icon of a certain damage type. No random encounters means every fight is designed manually to offer a unique pattern of enemies that can be analyzed and optimized by the savvy Solstice Warrior, and other combat features come together into a dance between utility and damage. MP has a very low cap but regenerates when using normal attacks, creating a flow where using magic in a regular fight is expected, while the big heavy hitter spells have to be paced with some normal attacks when fighting a boss. Each of the six playable characters come with a small kit of four spells/skills with differing damage types and patterns, which can be combined with other characters’ moves. In Sea of Stars combat is purely turn-based without any time bars, avoiding pressure in order to let the player make decisions at their own pace instead. Combat is obviously a big one, so let’s dive a bit deeper. For our very own turn-based RPG, we started with a few simple guidelines there would be seamless transitions from navigation to combat, no random encounters, and no grinding.
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